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HAPTICS
2006
IEEE
16 years 20 days ago
Discrimination of Real and Virtual High-Definition Textured Surfaces
Research on haptic texture perception requires the availability of textured surfaces with high precision and fine resolution. Given the exquisite sensitivity of the human fingers ...
Hong Z. Tan, Bernard D. Adelstein, Ryan Traylor, M...
MHCI
2005
Springer
16 years 3 days ago
Navigation control for mobile virtual environments
In this paper, we describe a project which uses PDAs to provide an interactive experience with a virtual environment. In particular, we focus on the navigational aspects of allowi...
Gary Marsden, Nicholas Tip
WSCG
2003
140views more  WSCG 2003»
15 years 8 months ago
Multifaceted Interaction with a Virtual Engineering Environment using a Scenegraph-oriented Approach
To provide an adequate user interface to the large amount of geometrical and alphanumerical date coupled to the geometries, the 3D interaction in the virtual environment is combin...
Arnold Müller, Stefan Conrad 0003, Ernst Krui...
IWANN
2009
Springer
16 years 1 months ago
Asynchronous Brain-Computer Interface to Navigate in Virtual Environments Using One Motor Imagery
A Brain-Computer Interface (BCI) application focused on the control of a wheelchair must consider the danger which a wrong command would involve in a real situation. Virtual realit...
Francisco Velasco-Álvarez, Ricardo Ron-Ange...
HAPTICS
2008
IEEE
16 years 1 months ago
Does Judgement of Haptic Virtual Texture Roughness Scale Monotonically with Lateral Force Modulation?
Abstract. We describe experiments that compared the perceived relative roughness of textured virtual walls synthesized with an accurately controlled haptic interface. Texture was m...
Gianni Campion, Andrew H. C. Gosline, Vincent Hayw...