This paper explores the experiment design to determine a human’s ability to discriminate the natural frequency of manually excited virtual dynamic systems. We use a one degree-o...
We are collaboratively designing "ScienceSpace," a collection of virtual worlds designed to explore the potential utility of physical immersion and multisensory perceptio...
Christopher J. Dede, Marilyn C. Salzman, R. Bowen ...
The confluence of virtual reality and artificial life, an emerging discipline that spans the computational and biological sciences, has yielded synthetic worlds inhabited by reali...
Simulation motion of Virtual Reality (VR) objects and humans has experienced1 important developments in the last decade. However, realistic virtual human animation gen-2 eration re...
With the establishment of multi-media, web-based learning environments and virtual worlds projected in 3D, new opportunities have been created that can be used to excite public in...