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VR
2011
IEEE
286views Virtual Reality» more  VR 2011»
14 years 10 months ago
Shadow walking: An unencumbered locomotion technique for systems with under-floor projection
When viewed from below, a user’s feet cast shadows onto the floor screen of an under-floor projection system, such as a sixsided CAVE. Tracking those shadows with a camera provi...
David J. Zielinski, Ryan P. McMahan, Rachel B. Bra...
ISMAR
2008
IEEE
16 years 1 months ago
Fast annotation and modeling with a single-point laser range finder
This paper presents methodology for integrating a small, singlepoint laser range finder into a wearable augmented reality system. We first present a way of creating object-align...
Jason Wither, Christopher Coffin, Jonathan Ventura...
ISMAR
2007
IEEE
16 years 26 days ago
A Wide Field-of-view Head Mounted Projective Display using Hyperbolic Half-silvered Mirrors
The development of a wide field-of-view (FOV) head mounted display (HMD) has been a technological challenge for decades. Previous HMDs tackled this problem using multiple display ...
Kiyoshi Kiyokawa
GI
2004
Springer
15 years 12 months ago
Olympic Run
: Most game interfaces restrict the player to a place in front of the computer screen. In mixed reality applications the point of interaction seems to be moving away from technical...
Martin Faust, Daniel Cermak-Sassenrath
GRAPHICSINTERFACE
2000
15 years 8 months ago
Analysis and Synthesis of Structural Textures
With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) ...
Laurent Lefebvre, Pierre Poulin