When viewed from below, a user’s feet cast shadows onto the floor screen of an under-floor projection system, such as a sixsided CAVE. Tracking those shadows with a camera provi...
David J. Zielinski, Ryan P. McMahan, Rachel B. Bra...
This paper presents methodology for integrating a small, singlepoint laser range finder into a wearable augmented reality system. We first present a way of creating object-align...
Jason Wither, Christopher Coffin, Jonathan Ventura...
The development of a wide field-of-view (FOV) head mounted display (HMD) has been a technological challenge for decades. Previous HMDs tackled this problem using multiple display ...
: Most game interfaces restrict the player to a place in front of the computer screen. In mixed reality applications the point of interaction seems to be moving away from technical...
With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) ...