Sciweavers

1933 search results - page 179 / 387
» Reality and Virtual Reality in Mathematics
Sort
View
VRST
1997
ACM
15 years 10 months ago
An efficient collision detection algorithm using range data for walk-through systems
We present a simple, but efficient view collision detection method for the walk-through system. The basic idea is to check if the current view position intersects with the range d...
SonOu Lee, JunHyeok Heo, KwangYun Wohn
VRST
1997
ACM
15 years 10 months ago
Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles
Previous work has demonstrated the utility of reductions in the level of detail (LOD) in the periphery of head-tracked, large field of view displays. This paper provides a psychop...
Benjamin Watson, Neff Walker, Larry F. Hodges
CSCW
1996
ACM
15 years 10 months ago
Shared Spaces: Transportation, Artificiality, and Spatiality
We begin by reviewing current spatial approaches to CSCW (mediaspaces, spatial video conferencing, collaborative virtual environments and telepresence applications) and classifyin...
Steve Benford, Chris Brown, Gail Reynard, Chris Gr...
VR
1993
IEEE
15 years 10 months ago
The MR Toolkit Peers Package and Experiment
The MR Toolkit Peer Package is an extension to the MR Toolkit that allows multiple independent MR Toolkit applications to communicate with one another across the Internet. The mas...
Christopher D. Shaw, Mark Green
AFRIGRAPH
2010
ACM
15 years 10 months ago
Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation
Image registration forms the basis of many computer vision tasks. The Lucas-Kanade image registration algorithm is known to efficiently solve the sub-problem of rigid image regis...
Bernardt Duvenhage, J. P. Delport, Jason de Villie...