We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...
The need for a real-world driving problem to guide technology development has long been recognised. However, this does not guarantee the identification of requirements for technol...
William L. Mitchell, Daphne Economou, Steve Pettif...
Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VR systems, or they produce inaccurate results. In this paper, we present a new a...
VRML 2.0 allows a content creator to dynamically control state changes in a virtual reality world by defining routes of events over VRML 2.0 nodes. In the conceptual execution mod...
Arti cial life might come to play important roles for the World Wide Web, both as a source of new algorithmic paradigms and as a source of inspiration for its future development. N...
Luigi Pagliarini, Ariel Dolan, Filippo Menczer, He...