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» Reality and Virtual Reality in Mathematics
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IVEVA
2004
15 years 8 months ago
Using Hardware-based Voice Recognition to Interact with a Virtual Environment
This paper presents ongoing research on human-computer interaction in virtual environments using voice recognition systems. The paper starts describing voice recognition technologi...
Miguel A. Garcia-Ruiz, Cesar R. Bustos-Mendoza
CHI
2007
ACM
16 years 7 months ago
Tangible avatar and tangible earth: a novel interface for astronomy education
The capability to support spatial perception plays an important role in developing material for astronomy education. Considering this, we developed a novel tangible user interface...
Jun Yamashita, Hideaki Kuzuoka, Chiaki Fujimon, Mi...
VR
2009
IEEE
149views Virtual Reality» more  VR 2009»
16 years 1 months ago
Effective Presentation Technique of Scent Using Small Ejection Quantities of Odor
Trials on the transmission of olfactory information together with audio/visual information are currently underway. However, a problem exists in that continuous emission of scent l...
Junta Sato, Kaori Ohtsu, Yuichi Bannai, Ken-ichi O...
VR
2009
IEEE
140views Virtual Reality» more  VR 2009»
16 years 1 months ago
A Distributed Cooperative Framework for Continuous Multi-Projector Pose Estimation
We present a novel calibration framework for multi-projector displays that achieves continuous geometric calibration by estimating and refining the poses of all projectors in an ...
Tyler Johnson, Greg Welch, Henry Fuchs, Eric La Fo...
VR
2009
IEEE
112views Virtual Reality» more  VR 2009»
16 years 1 months ago
Effects of Latency and Spatial Jitter on 2D and 3D Pointing
We investigate the effects of input device latency and spatial jitter on 2D pointing tasks and a 3D movement. First, we characterize jitter and latency in a 3D tracking device and...
Robert J. Teather, Andriy Pavlovych, Wolfgang St&u...