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JUCS
2007
174views more  JUCS 2007»
15 years 6 months ago
Real-time Human Proxy: An Avatar-based Communication System
Abstract: We propose a concept of real-time human proxy for avatar-based communication systems, which virtualizes a human in the real world in real-time and which lets the virtuali...
Daisaku Arita, Rin-ichiro Taniguchi
VR
2007
IEEE
131views Virtual Reality» more  VR 2007»
16 years 24 days ago
The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment
In this paper, the effects of three visual factors: scene complexity, stereovision and motion parallax on correct perception of a virtual object’s size were analyzed in an immer...
Xun Luo, Robert V. Kenyon, Derek Kamper, Daniel J....
CHI
2008
ACM
16 years 7 months ago
Special session in honor of Randy Pausch
Randy Pausch is an inspiration to all with his research, teaching, the way he has lived his life, and his courage while confronting pancreatic cancer. This session brings together...
Caitlin Kelleher, Brad A. Myers, Daniel P. Siewior...
VR
2009
IEEE
188views Virtual Reality» more  VR 2009»
16 years 1 months ago
Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interact...
Tanasai Sucontphunt, Zhigang Deng, Ulrich Neumann
VR
2008
IEEE
138views Virtual Reality» more  VR 2008»
16 years 27 days ago
Assessing the Effects of Orientation and Device on 3D Positioning
We present two studies to assess which physical factors of various input devices influence 3D object movement tasks. In particular, we evaluate the factors that seem to make the m...
Robert J. Teather, Wolfgang Stürzlinger