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» Reality and Virtual Reality in Mathematics
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VR
1999
IEEE
146views Virtual Reality» more  VR 1999»
15 years 10 months ago
Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions
A technique is proposed for object manipulation with a virtual tool using multiple exact interactions. Exact test is introduced that uses real-time collision detection for both ha...
Yoshifumi Kitamura, Tomohiko Higashi, Toshihiro Ma...
VR
2000
IEEE
138views Virtual Reality» more  VR 2000»
15 years 10 months ago
Development of Ground Surface Simulator for Tel-E-Merge System
In the paper, we describe a series of stages in the development of a new virtual locomotion device designed to enhance remote, interpersonal communications. The latest system, cal...
Haruo Noma, Toshiaki Sugihara, Tsutomu Miyasato
IDMS
2000
Springer
123views Multimedia» more  IDMS 2000»
15 years 10 months ago
How to Keep a Dead Man from Shooting
The state-of-the-art approach to realize consistency in distributed virtual environments (e.g., action games, multi-user virtual reality, and battlefield simulations) is dead recko...
Martin Mauve
VRST
2003
ACM
15 years 11 months ago
Super wide viewer using catadioptrical optics
Many applications have used a Head-Mounted Display (HMD), such as in virtual and mixed realities, and tele-presence. The advantage of HMD systems is the ease of feeling a 3D world...
Hajime Nagahara, Yasushi Yagi, Masahiko Yachida
VR
2010
IEEE
133views Virtual Reality» more  VR 2010»
15 years 4 months ago
The role of latency in the validity of AR simulation
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an AR simulation approach, in which a Virtual Reality (VR) system i...
Cha Lee, Scott Bonebrake, Tobias Höllerer, Do...