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IWEC
2004
15 years 8 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
HAPTICS
2010
IEEE
15 years 4 months ago
A New Coupling Scheme for Haptic Rendering of Rigid Bodies Interactions Based on a Haptic Sub-world Using a Contact Graph
Interactions with virtual worlds using the sense of touch, called haptic rendering, have natural applications in many domains such as health or industry. For an accurate and realis...
Loeiz Glondu, Maud Marchal, Georges Dumont
ICRA
2009
IEEE
170views Robotics» more  ICRA 2009»
15 years 4 months ago
Mixed reality simulation for mobile robots
Mobile robots are increasingly entering the real and complex world of humans in ways that necessitate a high degree of interaction and cooperation between human and robot. Complex ...
Ian Yen-Hung Chen, Bruce A. MacDonald, Burkhard W&...
TEI
2010
ACM
236views Hardware» more  TEI 2010»
16 years 1 months ago
StitchRV: multi-camera fiducial tracking
StitchRV is a fiducial and touch-tracking engine based on the popular reacTIVision fiducial tracking system. StitchRV combines video input from multiple cameras in real time, and ...
Sijie Wang, Allen Bevans, Alissa Nicole Antle
ICRA
2009
IEEE
160views Robotics» more  ICRA 2009»
16 years 1 months ago
Tracking of facial features to support human-robot interaction
— In this paper we present a novel methodology for detection and tracking of facial features like eyes, nose and mouth in image sequences. The proposed methodology is intended to...
Maria Pateraki, Haris Baltzakis, Polychronis Konda...