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ICAT
2003
IEEE
15 years 12 months ago
In virtual reality, which way is up?
Virtual reality is often used to simulate environments in which the direction of up is not aligned with the normal direction of gravity or the body. How effective are these enviro...
Heather Jenkin, Richard Dyde, Michael Jenkin, Laur...
DIMEA
2008
223views Multimedia» more  DIMEA 2008»
15 years 8 months ago
Toward accessible 3D virtual environments for the blind and visually impaired
3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital ...
Gareth R. White, Geraldine Fitzpatrick, Graham McA...
WSC
1997
15 years 8 months ago
System Concept Development with Virtual Prototyping
Virtual prototyping with 3D drawing programs provides a means of rapidly developing system concepts and analyzing them for form, fit, logistics, human factors integration, and gen...
James C. Schaaf Jr., Faye Lynn Thompson
IJVR
2007
101views more  IJVR 2007»
15 years 6 months ago
Affective Multimodal Control of Virtual
—In this paper we report about the use of computer generated affect to control body and mind of cognitively modeled virtual characters. We use the computational model of affect A...
Martin Klesen, Patrick Gebhard
HAPTICS
2009
IEEE
16 years 1 months ago
Progressive shared control for training in virtual environments
Virtual environments (VEs) with haptic feedback not only provide a safe and versatile practice medium for many manual control tasks, but also promise to improve the efficacy of m...
Yanfang Li, Joel C. Huegel, Volkan Patoglu, Marcia...