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AAAI
2008
15 years 9 months ago
On-Line Case-Based Plan Adaptation for Real-Time Strategy Games
Traditional artificial intelligence techniques do not perform well in applications such as real-time strategy games because of the extensive search spaces which need to be explore...
Neha Sugandh, Santiago Ontañón, Ashw...
EWCBR
2008
Springer
15 years 8 months ago
Situation Assessment for Plan Retrieval in Real-Time Strategy Games
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...
Kinshuk Mishra, Santiago Ontañón, As...
HCI
2007
15 years 8 months ago
Real-Time Stereoscopic Conversion with Adaptable Viewing Distance at Personal Stereoscopic Viewing Devices
This paper proposes the real-time stereoscopic conversion method with adaptable viewing distance by the viewer’s eye detection at personal stereoscopic viewing devices. The dista...
Ilkwon Park, Hyeran Byun
ADCS
2004
15 years 8 months ago
Novel Group Awareness Mechanisms for Real-Time Collaborative Document Authoring
Group awareness has become important in improving the usability of real-time, distributed, collaborative writing systems. However, the current set of implemented awareness mechanis...
Gitesh K. Raikundalia, Hao Lan Zhang
CSREAESA
2006
15 years 8 months ago
Integration of an Analysis Tool for Large-Scale Embedded Real-Time Software into a Vehicle Control Platform Development Tool Cha
- We present a software tool for high-level design and analysis of large-scale embedded real-time software, which has been integrated into a vehicle control platform development to...
Xiaofeng Yin, Daniel L. Kiskis, Daniel Mihalik, Ka...