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ISORC
1999
IEEE
15 years 11 months ago
Applying Use Cases for the Requirements Validation of Component-Based Real-Time Software
Component-based software development is a promising way to improve quality, time to market and handle the increasing complexity of software for real-time systems. In this paper th...
Wolfgang Fleisch
VR
1999
IEEE
164views Virtual Reality» more  VR 1999»
15 years 11 months ago
The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of...
Simon Julier, Rob King, Brad Colbert, Jim Durbin, ...
SCCC
1998
IEEE
15 years 11 months ago
An Adaptive Model for Programming Distributed Real-Time Applications in CORBA
CORBA is a middleware with open standardization that is receiving plenty of acceptance for facilitating the distributed objects programming. CORBA is being extended through the sp...
Carlos Montez, Rômulo Silva de Oliveira, Jon...
VW
1998
Springer
217views Virtual Reality» more  VW 1998»
15 years 11 months ago
Animated Impostors for Real-Time Display of Numerous Virtual Humans
Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has bee...
Amaury Aubel, Ronan Boulic, Daniel Thalmann
ARTS
1997
Springer
15 years 11 months ago
PLC-Automata: A New Class of Implementable Real-Time Automata
We introduce PLC-Automata as a new class of automata which are tailored to deal with real-time properties of Programmable Logic Controllers (PLCs). These devices are often used in...
Henning Dierks