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AINA
2005
IEEE
16 years 12 days ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
GRAPHICSINTERFACE
2003
15 years 8 months ago
CInDeR: Collision and Interference Detection in Real-time using graphics hardware
Collision detection is a vital task in almost all forms of computer animation and physical simulation. It is also one of the most computationally expensive, and therefore a freque...
Dave Knott, Dinesh K. Pai
CVPR
2006
IEEE
16 years 8 months ago
Shape Guided Object Segmentation
We construct a Bayesian model that integrates topdown with bottom-up criteria, capitalizing on their relative merits to obtain figure-ground segmentation that is shape-specific an...
Eran Borenstein, Jitendra Malik
193
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CVPR
2007
IEEE
16 years 8 months ago
Multi-Object Tracking Using Color, Texture and Motion
In this paper, we introduce a novel real-time tracker based on color, texture and motion information. RGB color histogram and correlogram (autocorrelogram) are exploited as color ...
Matti Pietikäinen, Valtteri Takala
ICCV
2007
IEEE
16 years 8 months ago
Learning to Find Object Boundaries Using Motion Cues
While great strides have been made in detecting and localizing specific objects in natural images, the bottom-up segmentation of unknown, generic objects remains a difficult chall...
Andrew N. Stein, Derek Hoiem, Martial Hebert