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ARC
2010
Springer
177views Hardware» more  ARC 2010»
16 years 26 days ago
An FPGA-Based Real-Time Event Sampler
This paper presents the design and FPGA-implementation of a sampler that is suited for sampling real-time events in embedded systems. Such sampling is useful, for example, to test ...
Niels Penneman, Luc Perneel, Martin Timmerman, Bjo...
CVPR
2006
IEEE
16 years 13 days ago
Real Time Localization and 3D Reconstruction
In this paper we describe a method that estimates the motion of a calibrated camera (settled on an experimental vehicle) and the tridimensional geometry of the environment. The on...
E. Mouragnon, Fabien Dekeyser, Patrick Sayd, Maxim...
WADS
2005
Springer
95views Algorithms» more  WADS 2005»
15 years 12 months ago
Improved Combinatorial Group Testing for Real-World Problem Sizes
We study practically efficient methods for performing combinatorial group testing. We present efficient non-adaptive and two-stage combinatorial group testing algorithms, which i...
David Eppstein, Michael T. Goodrich, Daniel S. Hir...
IWSOC
2003
IEEE
132views Hardware» more  IWSOC 2003»
15 years 11 months ago
A Catalog of Hardware Acceleration Techniques for Real-Time Reconfigurable System on Chip
The new technology of reconfigurable System-on-Chip is shown to be a good match to the requirements of realtime embedded systems. In particular, the judicious use of specialised d...
Neil W. Bergmann, Peter Waldeck, John A. Williams
AIIDE
2009
15 years 7 months ago
Case-Based Reasoning for Build Order in Real-Time Strategy Games
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Ben George Weber, Michael Mateas