This paper presents the design and FPGA-implementation of a sampler that is suited for sampling real-time events in embedded systems. Such sampling is useful, for example, to test ...
Niels Penneman, Luc Perneel, Martin Timmerman, Bjo...
In this paper we describe a method that estimates the motion of a calibrated camera (settled on an experimental vehicle) and the tridimensional geometry of the environment. The on...
E. Mouragnon, Fabien Dekeyser, Patrick Sayd, Maxim...
We study practically efficient methods for performing combinatorial group testing. We present efficient non-adaptive and two-stage combinatorial group testing algorithms, which i...
David Eppstein, Michael T. Goodrich, Daniel S. Hir...
The new technology of reconfigurable System-on-Chip is shown to be a good match to the requirements of realtime embedded systems. In particular, the judicious use of specialised d...
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...