Sciweavers

1039 search results - page 25 / 208
» Real life experiences with experience design
Sort
View
GAMEON
2009
15 years 3 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
ARCS
2007
Springer
16 years 8 days ago
Architecture for Collaborative Business Items
Sensor network technology is pushing towards integration into the business world. By using sensor node hardware to augment real life business items it is possible to capture the wo...
Till Riedel, Christian Decker, Phillip Scholl, Alb...
JCDL
2006
ACM
147views Education» more  JCDL 2006»
16 years 1 days ago
The social life of books in the humane library
The development of public libraries may have inadvertently brought the age of marginalia to a close but the advent of digital libraries could revive the practice of marginal annot...
Yoram Chisik, Nancy Kaplan
ACE
2003
76views Education» more  ACE 2003»
15 years 7 months ago
Successful Studio-based Real-World Projects in IT Education
An important aspect of University teaching is to promote deeper learning by ensuring students have good exposure to problems they will encounter in their working life. While it is...
Matthew Simpson, Jay Burmeister, Alan Boykiw, Jiha...
CRITIS
2009
15 years 3 months ago
Cyber-Critical Infrastructure Protection Using Real-Time Payload-Based Anomaly Detection
Abstract. With an increasing demand of inter-connectivity and protocol standardization modern cyber-critical infrastructures are exposed to a multitude of serious threats that may ...
Patrick Düssel, Christian Gehl, Pavel Laskov,...