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EL
2002
181views more  EL 2002»
15 years 6 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
JECR
2000
167views more  JECR 2000»
15 years 6 months ago
Commercial Scenarios of Digital Agent Deployment: A Functional Classification
The evolution and commercialization of Web Information Systems (WIS) since 1991 has gradually shifted the focus from basic design issues to feedback analysis, visualization techni...
Arno Scharl, Christian Bauer, Marion Kaukal
CN
1999
115views more  CN 1999»
15 years 6 months ago
A large scale distributed intrusion detection framework based on attack strategy analysis
To appropriately address the problem of large-scale distributed intrusion assessment/detection, issues such as information exchange, work division and coordination amongst various...
Ming-Yuh Huang, Robert J. Jasper, Thomas M. Wicks
ICRA
2010
IEEE
109views Robotics» more  ICRA 2010»
15 years 4 months ago
A robot companion for inclusive games: A user-centred design perspective
— This article presents the design of Iromec, a modular robot companion tailored towards engaging in social exchanges with children with different disabilities with the aim to em...
Patrizia Marti, Leonardo Giusti
SSS
2007
Springer
100views Control Systems» more  SSS 2007»
16 years 12 days ago
Stability of the Multiple-Access Channel Under Maximum Broadcast Loads
We investigate deterministic broadcasting on multiple-access channels in the framework of adversarial queuing. A protocol is stable when the number of packets stays bounded, and it...
Bogdan S. Chlebus, Dariusz R. Kowalski, Mariusz A....