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HCI
2009
15 years 4 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
TCOM
2010
156views more  TCOM 2010»
15 years 1 months ago
Joint Carrier Frequency Offset and Channel Estimation for Uplink MIMO-OFDMA Systems Using Parallel Schmidt Rao-Blackwellized Par
Joint carrier frequency offset (CFO) and channel estimation for uplink MIMO-OFDMA systems over time-varying channels is investigated. To cope with the prohibitive computational co...
Kyeong Jin Kim, Man-On Pun, Ronald A. Iltis
ISESE
2002
IEEE
15 years 11 months ago
Elimination of Crucial Faults by a New Selective Testing Method
Recent software systems contain a lot of functions to provide various services. According to this tendency, software testing becomes more difficult than before and cost of testing...
Masayuki Hirayama, Tetsuya Yamamoto, Jiro Okayasu,...
BMCBI
2007
195views more  BMCBI 2007»
15 years 6 months ago
NeuroTerrain - a client-server system for browsing 3D biomedical image data sets
Background: Three dimensional biomedical image sets are becoming ubiquitous, along with the canonical atlases providing the necessary spatial context for analysis. To make full us...
Carl Gustafson, William J. Bug, Jonathan Nissanov
KDD
2004
ACM
330views Data Mining» more  KDD 2004»
16 years 6 months ago
Learning to detect malicious executables in the wild
In this paper, we describe the development of a fielded application for detecting malicious executables in the wild. We gathered 1971 benign and 1651 malicious executables and enc...
Jeremy Z. Kolter, Marcus A. Maloof