In this paper we present a general methodology for designing supervised peer-to-peer systems. A supervised peer-to-peer system is a system in which the overlay network is formed b...
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
We present PhoneGuide – an enhanced museum guidance approach that uses camera-equipped mobile phones and on-device object recognition. Our main technical achievement is a simple...
A fundamental requirement for any network simulation environment is the realistic forwarding of packets from a source to a destination in the simulated topology. The routing decis...
As a major component of any host, or network operating system, access control mechanisms come in a wide variety of forms, each with their individual attributes, functions, methods...
David F. Ferraiolo, Serban I. Gavrila, Vincent C. ...