This paper describes the design and implementation of a pervasive computing framework, named Physicalnet. Essentially, Physicalnet is a generic paradigm for managing and programmi...
Pascal Vicaire, Zhiheng Xie, Enamul Hoque, John A....
We introduce a new class of games, asynchronous congestion games (ACGs). In an ACG, each player has a task that can be carried out by any element of a set of resources, and each r...
The simplicity and robustness of unstructured P2P system make it a preferable architecture for constructing real large scale file sharing system. Most of the existing paradigms re...
With the advent of large scale heterogeneous environments, there is a need for matching and scheduling algorithms which can allow multiple DAG-structured applications to share the...
Carrying out experiments in Information Retrieval is a heavy activity requiring fast tools to treat collections of significant size, and at the same time flexible tools to leave...