This paper develops a digital watermarking methodology for 3-D graphical objects defined by polygonal meshes. In watermarking or fingerprinting the aim is to embed a code in a giv...
Face recognition is a focused issue in pattern recognition over the past decades. In this paper, we have proposed a new scheme for face recognition using 3D information. In this s...
We present an efficient compression scheme for animated sequences of triangular meshes of the same connectivity. The proposed algorithm exploits the temporal coherence of the geo...
We present an approach to find dense point-to-point correspondences between two deformed surfaces corresponding to different postures of the same nonrigid object in a fully autom...
Relief mapping using the secant method offers an efficient method for adding per pixel height field based displacement to an arbitrary polygonal mesh in real time. The technique...