Random numbers are extensively used on the GPU. As more computation is ported to the GPU, it can no longer be treated as rendering hardware alone. Random number generators (RNG) a...
This article presents GraphSLAM, a unifying algorithm for the offline SLAM problem. GraphSLAM is closely related to a recent sequence of research papers on applying optimization t...
— We consider a scenario where a wireless sensor network is formed by randomly deploying n sensors to measure some spatial function over a field, with the objective of computing...
Random beamforming, where each node selects a main beam direction without any coordination with other nodes, has been proposed as a simple technique to improve connectivity in wire...
Some of the most successful algorithms for satisfiability, such as Walksat, are based on random walks. Similarly, local search algorithms for solving constraint optimization proble...