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EGH
2003
Springer
15 years 11 months ago
Mesh mutation in programmable graphics hardware
We show how a future graphics processor unit (GPU), enhanced with random read and write to video memory, can represent, refine and adjust complex meshes arising in modeling, simu...
Le-Jeng Shiue, Vineet Goel, Jörg Peters
ICAISC
2010
Springer
15 years 11 months ago
An Evolutionary Algorithm for Global Induction of Regression Trees
In the paper a new evolutionary algorithm for induction of univariate regression trees is proposed. In contrast to typical top-down approaches it globally searches for the best tre...
Marek Kretowski, Marcin Czajkowski
ATAL
2008
Springer
15 years 8 months ago
Decentralised Structural Adaptation in Agent Organisations
Abstract. Autonomic computing is being advocated as a tool for maintaining and managing large, complex computing systems. Self-organising multi-agent systems provide a suitable par...
Ramachandra Kota, Nicholas Gibbins, Nicholas R. Je...
AAAI
1996
15 years 7 months ago
Forward Estimation for Game-Tree Search
It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the computational complexity of minimax search for two-player games. We describe a very...
Weixiong Zhang
COR
2007
95views more  COR 2007»
15 years 6 months ago
Inventory routing with continuous moves
The typical inventory routing problem deals with the repeated distribution of a single product from a single facility with an unlimited supply to a set of customers that can all b...
Martin W. P. Savelsbergh, Jin-Hwa Song