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IADIS
2004
15 years 8 months ago
Computation and Construction Kits: Toward the Next Generation of Tangible Building Media for Children
Construction kits represent a venerable, creative, and (occasionally) even beautiful genre of educational toys for children. Nonetheless, traditional construction kits have limita...
Michael Eisenberg, Leah Buechley, Nwanua Elumeze
VMV
2003
163views Visualization» more  VMV 2003»
15 years 8 months ago
Real-Time Volumetric Intersections of Deforming Objects
We present a new algorithm for the computation of volumetric intersections of geometrically complex objects, which can be used for the efficient detection of collisions. Our appr...
Bruno Heidelberger, Matthias Teschner, Markus H. G...
GRAPHICSINTERFACE
1998
15 years 8 months ago
Ray-tracing Procedural Displacement Shaders
Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
Wolfgang Heidrich, Hans-Peter Seidel
EUROGRAPHICS
2010
Eurographics
15 years 7 months ago
Scalable Height Field Self-Shadowing
We present a new method suitable for general purpose graphics processing units to render self-shadows on dynamic height fields under dynamic light environments in real-time. Visib...
Ville Timonen and Jan Westerholm
ACTAC
2006
94views more  ACTAC 2006»
15 years 6 months ago
MedEdit: A Computer Assisted Image Processing and Navigation System for Orthopedic Trauma Surgery
The surgery of fractured bones is often a very complex problem. That is the reason why it would be beneficial to create a geometric and mechanic model of the bones before surgical...
Krisztián Ollé, Balázs Erd&ou...