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VISUALIZATION
1998
IEEE
15 years 10 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
SIGGRAPH
1995
ACM
15 years 10 months ago
Creation and rendering of realistic trees
Recent advances in computer graphics have produced images approaching the elusive goal of photorealism. Since many natural objects are so complex and detailed, they are often not ...
Jason Weber, Joseph Penn
ECCV
2010
Springer
15 years 10 months ago
Exploring Ambiguities for Monocular Non-Rigid Shape Estimation
Recovering the 3D shape of deformable surfaces from single images is difficult because many different shapes have very similar projections. This is commonly addressed by restricti...
AAAI
2007
15 years 9 months ago
Simple Robots with Minimal Sensing: From Local Visibility to Global Geometry
We consider problems of geometric exploration and selfdeployment for simple robots that can only sense the combinatorial (non-metric) features of their surroundings. Even with suc...
Subhash Suri, Elias Vicari, Peter Widmayer
COMPGEOM
2008
ACM
15 years 8 months ago
Routing a maximum number of disks through a scene of moving obstacles
This video illustrates an algorithm for computing a maximum number of disjoint paths for unit disks moving among a set of dynamic obstacles in the plane. The problem is motivated ...
Joondong Kim, Joseph S. B. Mitchell, Valentin Poli...