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TVCG
2008
128views more  TVCG 2008»
15 years 6 months ago
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
We present an interactive algorithm to compute sound propagation paths for transmission, specular reflection and edge diffraction in complex scenes. Our formulation uses an adaptiv...
Anish Chandak, Christian Lauterbach, Micah T. Tayl...
CG
2004
Springer
15 years 6 months ago
A survey of point-based techniques in computer graphics
In recent years point-based geometry has gained increasing attention as an alternative surface representation, both for efficient rendering and for flexible geometry processing of...
Leif Kobbelt, Mario Botsch
CGF
2000
197views more  CGF 2000»
15 years 6 months ago
Modelling Virtual Cities Dedicated to Behavioural Animation
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since a complete mental model based on vision...
Gwenola Thomas, Stéphane Donikian
TVCG
2010
162views more  TVCG 2010»
15 years 5 months ago
Computing Robustness and Persistence for Images
—We are interested in 3-dimensional images given as arrays of voxels with intensity values. Extending these values to a continuous function, we study the robustness of homology c...
Paul Bendich, Herbert Edelsbrunner, Michael Kerber
ICRA
2009
IEEE
125views Robotics» more  ICRA 2009»
15 years 4 months ago
Photometry-based visual servoing using light reflexion models
Abstract-- We present in this paper a way to achieve positioning tasks by visual servoing under complex luminance variations. To do that, we use as visual features the luminance of...
Christophe Collewet, Éric Marchand