We present a novel approach for decomposing contact/impact computations in which the mesh elements come in contact with each other during the course of the simulation. Effective d...
We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful rela...
Sham Kakade, Michael J. Kearns, John Langford, Lui...
Feature selection for video retrieval applications is impractical with existing techniques, because of their high time complexity and their failure on the relatively sparse trainin...
We present an algorithm for learning context free grammars from positive structural examples (unlabeled parse trees). The algorithm receives a parameter in the form of a finite se...
Parallel programming is seen as an effective technique to improve the performance of computationally-intensive programs. This is done at the cost of increasing the complexity of t...
John Anvik, Jonathan Schaeffer, Duane Szafron, Kai...