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2003
ACM
15 years 11 months ago
Multi-Constraint Mesh Partitioning for Contact/Impact Computations
We present a novel approach for decomposing contact/impact computations in which the mesh elements come in contact with each other during the course of the simulation. Effective d...
George Karypis
SIGECOM
2003
ACM
134views ECommerce» more  SIGECOM 2003»
15 years 11 months ago
Correlated equilibria in graphical games
We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful rela...
Sham Kakade, Michael J. Kearns, John Langford, Lui...
CIVR
2003
Springer
107views Image Analysis» more  CIVR 2003»
15 years 11 months ago
Fast Video Retrieval under Sparse Training Data
Feature selection for video retrieval applications is impractical with existing techniques, because of their high time complexity and their failure on the relatively sparse trainin...
Yan Liu, John R. Kender
ECML
2003
Springer
15 years 11 months ago
Learning Context Free Grammars in the Limit Aided by the Sample Distribution
We present an algorithm for learning context free grammars from positive structural examples (unlabeled parse trees). The algorithm receives a parameter in the form of a finite se...
Yoav Seginer
EUROPAR
2003
Springer
15 years 11 months ago
Why Not Use a Pattern-Based Parallel Programming System?
Parallel programming is seen as an effective technique to improve the performance of computationally-intensive programs. This is done at the cost of increasing the complexity of t...
John Anvik, Jonathan Schaeffer, Duane Szafron, Kai...