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CIG
2005
IEEE
15 years 12 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
HICSS
2005
IEEE
132views Biometrics» more  HICSS 2005»
15 years 12 months ago
Web Browser Control Using EMG Based Sub Vocal Speech Recognition
—Subvocal electromyogram (EMG) signal classification is used to control a modified web browser interface. Recorded surface signals from the larynx and sublingual areas below the ...
Chuck Jorgensen, Kim Binsted
ICDAR
2005
IEEE
15 years 12 months ago
Fast Vector Matching Methods and Their Applications to Handwriting Recognition
A common practice in pattern recognition is to classify an unknown object by matching its feature vector with all the feature vectors stored in a database. When the number of clas...
Ying-Ho Liu, Wen-Hsiung Lin, Fu Chang, Chin-Chin L...
ICDCSW
2005
IEEE
15 years 12 months ago
Defending against Sybil Attacks in Sensor Networks
Sybil attack is a harmful threat to sensor networks, in which a malicious node illegally forges an unbounded number of identities to defeat redundancy mechanisms. Digital certifi...
Qinghua Zhang, Pan Wang, Douglas S. Reeves, Peng N...
IPPS
2005
IEEE
15 years 12 months ago
Bootstrapping Free-Space Optical Networks
Title of thesis: BOOTSTRAPPING FREE-SPACE OPTICAL NETWORKS Fang Liu, Master of Science, 2004 Thesis directed by: Professor Uzi Vishkin Department of Electrical and Computer Engine...
Fang Liu, Uzi Vishkin, Stuart Milner