We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close in...
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi,...
Abstract--In this paper, we introduce a novel substrate noise estimation technique during early floorplanning for mixed signal system-on-chip (SOC), based on block preference direc...
Accurate and robust interference detection and ray-tracing of subdivision surfaces requires safe linear approximations. Approximation of the limit surface by the subdivided contro...
We consider the problem of decomposing polygons (with holes) into various types of simpler polygons. We focus on the problem of partitioning a rectilinear polygon, with holes, int...
Joachim Gudmundsson, Thore Husfeldt, Christos Levc...
Abstract--In this paper, we describe an object-based video compression scheme based on the derivation and efficient coding of motion boundaries. First, we recursively identify a sm...