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SI3D
2003
ACM
15 years 11 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
SIGMETRICS
2003
ACM
147views Hardware» more  SIGMETRICS 2003»
15 years 11 months ago
Effect of node size on the performance of cache-conscious B+-trees
In main-memory databases, the number of processor cache misses has a critical impact on the performance of the system. Cacheconscious indices are designed to improve performance b...
Richard A. Hankins, Jignesh M. Patel
CAV
2003
Springer
166views Hardware» more  CAV 2003»
15 years 11 months ago
Bridging the Gap between Fair Simulation and Trace Inclusion
The paper considers the problem of checking abstraction between two finite-state fair discrete systems (FDS). In automata-theoretic terms this is trace inclusion between two nond...
Yonit Kesten, Nir Piterman, Amir Pnueli
EUROCAST
2003
Springer
134views Hardware» more  EUROCAST 2003»
15 years 11 months ago
Volumetric Texture Description and Discriminant Feature Selection for MRI
This paper considers the problem of texture description and feature selection for the classification of tissues in 3D Magnetic Resonance data. Joint statistical measures like grey...
Abhir Bhalerao, Constantino Carlos Reyes-Aldasoro
EUROCAST
2003
Springer
135views Hardware» more  EUROCAST 2003»
15 years 11 months ago
White Matter Mapping in DT-MRI Using Geometric Flows
Abstract. We present a 3D geometric flow designed to evolve in Diffusion Tensor Magnetic Resonance Images(DT-MRI) along fiber tracts by measuring the diffusive similarity betwe...
Lisa Jonasson, Patric Hagmann, Xavier Bresson, Ret...