An ideal triangle mesh compression technology would simultaneously support the following three objectives: (1) progressive refinements of the received mesh during decompression, (...
This paper discusses the trade-off between calculations and memory accesses in a 3D graphics tile renderer for visualization of data from medical scanners. The performance require...
Thomas Gleerup, Hans Holten-Lund, Jan Madsen, Stee...
A key enabling technology for the prolikration of multima dia PC’s is the availability of fast video codeca, which are the basic building blocks of many new multimedia applicati...
In this paper, we propose a novel hardware caching technique, called switch directory, to reduce the communication latency in CC-NUMA multiprocessors. The main idea is to implemen...
Due to the rapid evolution of graphics hardware, interactive 3D graphics is becoming popular on desktop personal computers. However, it remains a challenging task for a novice use...