A limiting factor in the performance of a rendering system is the number of state changes, i.e., changes of the attributes material, texture, shader program, etc., in the stream o...
3D shape reconstruction is a common task in many areas of interests. Yet, very often it involves sophisticated hardware and software. This paper represents cheap and simple system...
Tomislav Pribanic, Mario Cifrek, Stanislav Peharec
We present a method to incrementally voxelize triangles into a volumetric dataset with pre-filtering, generating an accurate multivalued voxelization. Multivalued voxelization all...
This paper presents a novel and fast k-NN classifier that is based on a binary CMM (Correlation Matrix Memory) neural network. A robust encoding method is developed to meet CMM in...
Post-silicon validation and debug, or ensuring that software executes correctly on the silicon of a multi-processor system-on-chip (MPSOC) is complicated, as it involves checking g...