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FUNGAMES
2010
15 years 5 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
PAAMS
2010
Springer
15 years 5 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
WINET
2010
179views more  WINET 2010»
15 years 5 months ago
Achieving robust message authentication in sensor networks: a public-key based approach
Given the extremely limited hardware resources on sensor nodes and the inclement deploying environment, the adversary Denial-of-Service (DoS) attack becomes a serious security thre...
Haodong Wang, Qun Li
SEMWEB
2010
Springer
15 years 4 months ago
Optimizing Enterprise-Scale OWL 2 RL Reasoning in a Relational Database System
OWL 2 RL was standardized as a less expressive but scalable subset of OWL 2 that allows a forward-chaining implementation. However, building an enterprise-scale forward-chaining ba...
Vladimir Kolovski, Zhe Wu, George Eadon
IADIS
2009
15 years 4 months ago
A strategy for cost efficient distributed data storage for in-memory OLAP
With the availability of inexpensive blade servers featuring 32 GB or more of main memory, memory-based engines such as the SAP NetWeaver Business Warehouse Accelerator are coming...
Olga Mordvinova, Oleksandr Shepil, Thomas Ludwig 0...