Real-time tessellation methods offer the ability to upsample 3D surface meshes on the fly during rendering. This upsampling relies on 3 major steps. First, it requires a tessellat...
We present the design and implementation of new inexact Newton type Bundle Adjustment algorithms that exploit hardware parallelism for efficiently solving large scale 3D scene re...
Changchang Wu, Sameer Agarwal, Brian Curless, Stev...
We present a model of adaptive attacks which we combine with information-theoretic metrics to quantify the information revealed to an adaptive adversary. This enables us to expres...
Abstract In this paper, we present CollaBoard, a collaboration system that gives a higher feeling of presence to the local auditory and to the persons on the remote site. By overla...
As new approaches toward clean-slate network transport continue to emerge in the wireless domain and beyond, so grows the difficulty of conducting reproducible, head-to-head evalu...