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WSCG
2003
170views more  WSCG 2003»
15 years 7 months ago
Hardware Accelerated Point Rendering of Isosurfaces
Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive applications require fast generation and rendering of surface ...
J. Andreas Bærentzen, Niels Jørgen Ch...
JCP
2008
126views more  JCP 2008»
15 years 6 months ago
Hardware/Software Co-design Approach for an ADALINE Based Adaptive Control System
Abstract--In this paper, we report some results on hardware and software co-design of an adaptive linear neuron (ADALINE) based control system. A discrete-time Proportional-Integra...
Shouling He, Xuping Xu
JSAC
2008
124views more  JSAC 2008»
15 years 6 months ago
Design Tradeoffs and Hardware Architecture for Real-Time Iterative MIMO Detection using Sphere Decoding and LDPC Coding
Abstract-- We explore the performance and hardware complexity tradeoffs associated with performing iterative multipleinput multiple-output (MIMO) detection using a sphere decoder a...
Hyungjin Kim, Dong-U Lee, John D. Villasenor
ET
2007
111views more  ET 2007»
15 years 6 months ago
Dynamic Fault Diagnosis of Combinational and Sequential Circuits on Reconfigurable Hardware
This article describes an emulation-based method for locating stuck-at faults in combinational and synchronous sequential circuits. The method is based on automatically designing a...
Fatih Kocan, Daniel G. Saab
CGF
2004
113views more  CGF 2004»
15 years 6 months ago
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
We present a simple but powerful algorithm for optimizing the usage of hardware occlusion queries in arbitrary complex scenes. Our method minimizes the number of issued queries an...
Jirí Bittner, Michael Wimmer, Harald Piring...