This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
We present a new rendering technique, termed LOD-sprite rendering, which uses a combination of a level-of-detail (LOD) representation of the scene together with reusing image spri...
Baoquan Chen, J. Edward Swan II, Eddy Kuo, Arie E....
Formal approaches to HW and system design have not been generally adopted, because designers often view the modelling concepts in these approaches as unsuitable for their problems...
We introduce dependence-based pre-computation as a complement to history-based target prediction schemes. We present pre-computation in the context of virtual function calls (v-ca...
: A three-dimensional, self-reconfigurable structure is proposed. The structure is a fully distributed system composed of many identical 3-D units. Each unit has functions of chang...