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SIBGRAPI
1999
IEEE
15 years 10 months ago
Real-Time Shadow Generation Using BSP Trees and Stencil Buffers
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Harlen Costa Batagelo, Ilaim Costa Júnior
VISUALIZATION
1999
IEEE
15 years 10 months ago
LOD-Sprite Technique for Accelerated Terrain Rendering
We present a new rendering technique, termed LOD-sprite rendering, which uses a combination of a level-of-detail (LOD) representation of the scene together with reusing image spri...
Baoquan Chen, J. Edward Swan II, Eddy Kuo, Arie E....
VLSID
1999
IEEE
101views VLSI» more  VLSID 1999»
15 years 10 months ago
Formal System Design Based on the Synchrony Hypothesis, Functional Models and Skeletons
Formal approaches to HW and system design have not been generally adopted, because designers often view the modelling concepts in these approaches as unsuitable for their problems...
Ingo Sander, Axel Jantsch
ICS
1999
Tsinghua U.
15 years 10 months ago
Improving virtual function call target prediction via dependence-based pre-computation
We introduce dependence-based pre-computation as a complement to history-based target prediction schemes. We present pre-computation in the context of virtual function calls (v-ca...
Amir Roth, Andreas Moshovos, Gurindar S. Sohi
ICRA
1998
IEEE
132views Robotics» more  ICRA 1998»
15 years 10 months ago
A 3-D Self-Reconfigurable Structure
: A three-dimensional, self-reconfigurable structure is proposed. The structure is a fully distributed system composed of many identical 3-D units. Each unit has functions of chang...
Satoshi Murata, Haruhisa Kurokawa, Eiichi Yoshida,...
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