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AICCSA
2006
IEEE
101views Hardware» more  AICCSA 2006»
16 years 17 days ago
Refactoring Tools and Complementary Techniques
Poorly designed software systems are difficult to understand and maintain. Modifying code in one place could lead to unwanted repercussions elsewhere due to high coupling. Adding ...
Martin Drozdz, Derrick G. Kourie, Bruce W. Watson,...
CIG
2006
IEEE
16 years 17 days ago
Fun in Slots
— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
Kevin Burns
GLOBECOM
2006
IEEE
16 years 17 days ago
Stackelberg Game for Distributed Resource Allocation over Multiuser Cooperative Communication Networks
— In this paper, we propose a Stackelberg game theoretic framework for distributive resource allocation over multiuser cooperative communication networks to improve the system pe...
Beibei Wang, Zhu Han, K. J. Ray Liu
HICSS
2006
IEEE
115views Biometrics» more  HICSS 2006»
16 years 16 days ago
ACLE: A Communication Environment for Asynchronous Collaborative Learning
The popularity of distributed learning and the continued growth in the number of colleges and universities offering courses delivered entirely via asynchronous learning networks (...
Timothy J. Ellis, William Hafner
HICSS
2006
IEEE
114views Biometrics» more  HICSS 2006»
16 years 16 days ago
Static and Dynamic Weaving in System Software with AspectC++
— System software strongly relies on the availability of static as well as dynamic adaptation techniques. With AspectOriented Programming (AOP) it is now possible to adapt even p...
Wolfgang Schröder-Preikschat, Daniel Lohmann,...