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ICDCS
2012
IEEE
13 years 9 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
DAC
2008
ACM
16 years 7 months ago
ADAM: run-time agent-based distributed application mapping for on-chip communication
Design-time decisions can often only cover certain scenarios and fail in efficiency when hard-to-predict system scenarios occur. This drives the development of run-time adaptive s...
Jörg Henkel, Mohammad Abdullah Al Faruque, Ru...
MOBIHOC
2007
ACM
16 years 6 months ago
Distributed opportunistic scheduling for ad-hoc communications: an optimal stopping approach
We consider distributed opportunistic scheduling (DOS) in wireless ad-hoc networks, where many links contend for the same channel using random access. In such networks, distribute...
Dong Zheng, Weiyan Ge, Junshan Zhang
DSN
2006
IEEE
16 years 24 days ago
Eventual Leader Election with Weak Assumptions on Initial Knowledge, Communication Reliability, and Synchrony
This paper considers the eventual leader election problem in asynchronous message-passing systems where an arbitrary number t of processes can crash (t < n, where n is the tota...
Antonio Fernández, Ernesto Jiménez, ...
CCGRID
2003
IEEE
16 years 1 days ago
DKS (N, k, f): A Family of Low Communication, Scalable and Fault-Tolerant Infrastructures for P2P Applications
In this paper, we present DKS(N, k, f), a family of infrastructures for building Peer-To-Peer applications. Each instance of DKS(N, k, f) is a fully decentralized overlay network ...
Luc Onana Alima, Sameh El-Ansary, Per Brand, Seif ...