—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Design-time decisions can often only cover certain scenarios and fail in efficiency when hard-to-predict system scenarios occur. This drives the development of run-time adaptive s...
We consider distributed opportunistic scheduling (DOS) in wireless ad-hoc networks, where many links contend for the same channel using random access. In such networks, distribute...
This paper considers the eventual leader election problem in asynchronous message-passing systems where an arbitrary number t of processes can crash (t < n, where n is the tota...
In this paper, we present DKS(N, k, f), a family of infrastructures for building Peer-To-Peer applications. Each instance of DKS(N, k, f) is a fully decentralized overlay network ...
Luc Onana Alima, Sameh El-Ansary, Per Brand, Seif ...