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NETGAMES
2006
ACM
16 years 14 days ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
SASN
2006
ACM
16 years 14 days ago
Attacker traceback with cross-layer monitoring in wireless multi-hop networks
Denial-of-Service (DoS) and Distributed DoS (DDoS) attacks can cause serious problems in wireless networks due to its limited network/host resources. Attacker traceback is a promi...
Yongjin Kim, Ahmed Helmy
WPES
2006
ACM
16 years 14 days ago
Nonesuch: a mix network with sender unobservability
Oblivious submission to anonymity systems is a process by which a message may be submitted in such a way that neither the anonymity network nor a global passive adversary may dete...
Thomas S. Heydt-Benjamin, Andrei Serjantov, Beness...
CLUSTER
2005
IEEE
16 years 4 days ago
Memory Management Support for Multi-Programmed Remote Direct Memory Access (RDMA) Systems
Current operating systems offer basic support for network interface controllers (NICs) supporting remote direct memory access (RDMA). Such support typically consists of a device d...
Kostas Magoutis
HPDC
2005
IEEE
16 years 4 days ago
Supporting application-tailored grid file system sessions with WSRF-based services
This paper presents novel service-based Grid data management middleware that leverages standards defined by WSRF specifications to create and manage dynamic Grid file system sessi...
Ming Zhao 0002, Vineet Chadha, Renato J. O. Figuei...
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