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VC
2008
138views more  VC 2008»
15 years 6 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
COMGEO
2004
ACM
15 years 6 months ago
How to draw the minimum cuts of a planar graph
We show how to utilize the cactus representation of all minimum cuts of a graph to visualize the minimum cuts of a planar graph in a planar drawing. In a first approach the cactus...
Ulrik Brandes, Sabine Cornelsen, Christian Fie&szl...
IJHPCA
2002
99views more  IJHPCA 2002»
15 years 6 months ago
Semantic Information Fusion for Coordinated Signal Processing in Mobile Sensor Networks
Distributed cognition of dynamic processes is commonly observed in mobile groups of animates like schools of fish, hunting lions, or in human teams for sports or military maneuvers...
David Friedlander, Shashi Phoha
MONET
1998
94views more  MONET 1998»
15 years 6 months ago
Hierarchically-Organized, Multihop Mobile Wireless Networks for Quality-of-Service Support
MMWN is a modular system of link- and network-layer algorithms that enables a multihop mobile wireless network to support distributed, real-time multimedia applications. In this pa...
Ram Ramanathan, Martha Steenstrup
CORR
2010
Springer
116views Education» more  CORR 2010»
15 years 5 months ago
Automatic Performance Debugging of SPMD Parallel Programs
Different from sequential programs, parallel programs possess their own characteristics which are difficult to analyze in the multi-process or multi-thread environment. This paper...
Xu Liu, Lin Yuan, Jianfeng Zhan, Bibo Tu, Dan Meng