Abstract- Interactive combat games are useful as testbeds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate...
Abstract: We present a new algorithm for automatic test generation for multicast routing. Our algorithm processes a nite state machine (FSM) model of the protocol and uses a mix of...
The human figure exhibits complex and rich dynamic behavior that is both nonlinear and time-varying. Effective models of human dynamics can be learned from motion capture data usi...
This manuscript presents a design for the emergent generation of short-term forecasts in multi-agent coordination and control systems. Food foraging behavior in ant colonies const...
Paul Valckenaers, Karuna Hadeli, Bart Saint Germai...
Being able to systematically change the original architecture of a component-based system to a desired target architecture without changing the set of functional requirements of t...