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GPEM
2011
15 years 1 months ago
Expert-driven genetic algorithms for simulating evaluation functions
In this paper we demonstrate how genetic algorithms can be used to reverse engineer an evaluation function’s parameters for computer chess. Our results show that using an appropr...
Omid David-Tabibi, Moshe Koppel, Nathan S. Netanya...
CHI
2009
ACM
16 years 7 months ago
Head-movement evaluation for first-person games
A first-person view is often used in games to enhance players' sense of presence. Camera movements are added to provide a walking sensation when the player is moving around. ...
Paulo Gonçalves de Barros, Robert W. Lindem...
ICAT
2007
IEEE
16 years 18 days ago
AR Display of Visual Aids for Supporting Pool Games by Online Markerless Tracking
This paper presents a supporting system for pool games by computer vision based augmented reality technology. Main purpose of this system is to present visual aids drawn on a pool...
Hideaki Uchiyama, Hideo Saito
INTETAIN
2005
Springer
15 years 12 months ago
PeaceMaker: A Video Game to Teach Peace
PeaceMaker is a computer game simulation of the Israeli-Palestinian conflict. It is a tool that can be used to teach Israeli and Palestinian teenagers how both sides can work toget...
Asi Burak, Eric Keylor, Tim Sweeney
ACMACE
2007
ACM
15 years 10 months ago
Playing with your brain: brain-computer interfaces and games
In this workshop we investigate a possible role of brain-computer interaction in computer games and entertainment computing. The assumption is that brain activity, whether it is c...
Anton Nijholt, Desney S. Tan