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» Quality and Rigour of Action Research in Information Systems
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KDD
2012
ACM
179views Data Mining» more  KDD 2012»
13 years 8 months ago
Transparent user models for personalization
Personalization is a ubiquitous phenomenon in our daily online experience. While such technology is critical for helping us combat the overload of information we face, in many cas...
Khalid El-Arini, Ulrich Paquet, Ralf Herbrich, Jur...
TABLETOP
2008
IEEE
16 years 16 days ago
Creating malleable interactive surfaces using liquid displacement sensing
We present a new approach for rapidly prototyping multi-touch and object sensing surfaces. It works by liquid displacement inside a malleable projection surface. The system provid...
Otmar Hilliges, David Kim, Shahram Izadi
CGA
2011
14 years 9 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
AVI
2004
15 years 7 months ago
Xface: MPEG-4 based open source toolkit for 3D Facial Animation
In this paper, we present our open source, platform independent toolkit for developing 3D talking agents, namely Xface. It relies on MPEG-4 Face Animation (FA) standard. The toolk...
Koray Balci
MM
2005
ACM
128views Multimedia» more  MM 2005»
15 years 11 months ago
Perceptual media compression for multiple viewers with feedback delay
Human eyes have limited perception capabilities; for example, only 2 degrees of our 140 degree vision field provide the highest quality of perception. Due to this fact the idea of...
Oleg Komogortsev, Javed I. Khan