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SCA
2007
15 years 9 months ago
Screen space meshes
We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal...
Matthias Müller, Simon Schirm, Stephan Duthal...
AAAI
2007
15 years 9 months ago
Logical Generative Models for Probabilistic Reasoning about Existence, Roles and Identity
In probabilistic reasoning, the problems of existence and identity are important to many different queries; for example, the probability that something that fits some description...
David Poole
AAAI
2008
15 years 9 months ago
Incorporating Mental Simulation for a More Effective Robotic Teammate
How can we facilitate human-robot teamwork? The teamwork literature has identified the need to know the capabilities of teammates. How can we integrate the knowledge of another ag...
William G. Kennedy, Magdalena D. Bugajska, William...
AAAI
2008
15 years 9 months ago
Learning and Inference with Constraints
Probabilistic modeling has been a dominant approach in Machine Learning research. As the field evolves, the problems of interest become increasingly challenging and complex. Makin...
Ming-Wei Chang, Lev-Arie Ratinov, Nicholas Rizzolo...
AIIDE
2008
15 years 9 months ago
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...