— We present a new behavior selection system for human-robot interaction that maps virtual buttons overlaid on the physical environment to the robot’s behaviors, thereby creati...
Hai Nguyen, Advait Jain, Cressel D. Anderson, Char...
Abstract. Conventional tabletop systems have focused on communication with virtual data, using phicons or physical objects as handles. This approach is versatile, given the full us...
Discovering and unlocking the full potential of complex pervasive environments is still approached in application-centric ways. A set of statically deployed applications often de...
Geert Vanderhulst, Daniel Schreiber, Kris Luyten, ...
Abstract— In this paper, two problems related to the simulation of virtual environments for haptic systems are considered. The first problem is how to simulate, in discrete time...
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's...
Aaron F. Bobick, Stephen S. Intille, James W. Davi...