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» Qualitative physics in virtual environments
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TOMS
1998
148views more  TOMS 1998»
15 years 5 months ago
PELLPACK: A Problem-Solving Environment for PDE-Based Applications on Multicomputer Platforms
This paper presents the software architecture and implementation of the problem solving environment (PSE) PELLPACK for modeling physical objects described by partial differential ...
Elias N. Houstis, John R. Rice, Sanjiva Weerawaran...
IPPS
2000
IEEE
15 years 10 months ago
Replicating the Contents of a WWW Multimedia Repository to Minimize Download Time
Dynamic replication algorithms aim at allocating, migrating and deleting copies of an object over various Internet hosts, according to the access patterns exhibited online, so as ...
Thanasis Loukopoulos, Ishfaq Ahmad
VR
2002
IEEE
132views Virtual Reality» more  VR 2002»
15 years 11 months ago
Pop Through Button Devices for VE Navigation and Interaction
We present a novel class of virtual reality input devices that combine pop through buttons with 6 DOF trackers. Compared to similar devices that use conventional buttons, pop thro...
Robert C. Zeleznik, Joseph J. LaViola Jr., Daniel ...
VEE
2012
ACM
238views Virtualization» more  VEE 2012»
14 years 1 months ago
Swift: a register-based JIT compiler for embedded JVMs
Code quality and compilation speed are two challenges to JIT compilers, while selective compilation is commonly used to tradeoff these two issues. Meanwhile, with more and more Ja...
Yuan Zhang, Min Yang, Bo Zhou, Zhemin Yang, Weihua...
CHI
2001
ACM
16 years 6 months ago
Doom as an interface for process management
This paper explores a novel interface to a system administration task. Instead of creating an interface de novo for the task, the author modified a popular computer game, Doom, to...
Dennis L. Chao