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» Qualitative physics in virtual environments
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ICMCS
1999
IEEE
155views Multimedia» more  ICMCS 1999»
15 years 10 months ago
Real-Time Composition of Stereo Images for Video See-Through Augmented Reality
This paper describes a method of stereo image composition for video see-through augmented reality. In order to implement an augmented reality system, we must acquire the position ...
Masayuki Kanbara, Takashi Okuma, Haruo Takemura, N...
VRST
2006
ACM
16 years 4 days ago
Limpid desk: see-through access to disorderly desktop in projection-based mixed reality
We propose Limpid Desk which supports document search on a real desktop with virtual transparentizing of the upper layer of a document stack in projection-based mixed reality (MR)...
Daisuke Iwai, Kosuke Sato
SIGGRAPH
1997
ACM
15 years 10 months ago
Moving objects in space: exploiting proprioception in virtual-environment interaction
Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient them...
Mark R. Mine, Frederick P. Brooks Jr., Carlo H. S&...
HAPTICS
2006
IEEE
16 years 7 days ago
Standardized Evaluation of Haptic Rendering Systems
The development and evaluation of haptic rendering algorithms presents two unique challenges. Firstly, the haptic information channel is fundamentally bidirectional, so the output...
Emanuele Ruffaldi, Dan Morris, Timothy Edmunds, Fe...
SC
2005
ACM
15 years 11 months ago
VSched: Mixing Batch And Interactive Virtual Machines Using Periodic Real-time Scheduling
We are developing Virtuoso, a system for distributed computing using virtual machines (VMs). Virtuoso must be able to mix batch and interactive VMs on the same physical hardware, ...
Bin Lin, Peter A. Dinda