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» Qualitative physics in virtual environments
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CSCW
2008
ACM
15 years 8 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
VMV
2001
128views Visualization» more  VMV 2001»
15 years 7 months ago
Patient Specific Surgical Simulation System for Procedures in Colonoscopy
We have assembled a preliminary environment for simulating tasks that are performed in colonoscopy to provide a professional learning experience. Different commercial endoscopy si...
Simon Wildermuth, Cynthia Bruyns, Kevin Montgomery...
CHI
2009
ACM
16 years 6 months ago
Design influence on social play in distributed exertion games
Exertion games are an emerging form of interactive games that require players to invest significant physical effort as part of the gameplay, rather than just pressing buttons. The...
Florian Mueller, Martin R. Gibbs, Frank Vetere
IVA
2007
Springer
16 years 10 days ago
Scrutinizing Natural Scenes: Controlling the Gaze of an Embodied Conversational Agent
We present here a system for controlling the eye gaze of a virtual embodied conversational agent able to perceive the physical environment in which it interacts. This system is ins...
Antoine Picot, Gérard Bailly, Fréd&e...
WSC
1997
15 years 7 months ago
Simulation and Control of Reactive Systems
We introduce SIDE (the acronym stands for Sensors In a Distributed Environment)—a software package for developing control programs for reactive systems. One distinctive feature ...
Pawel Gburzynski, Jacek Maitan