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» Qualitative physics in virtual environments
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MTA
2011
184views Hardware» more  MTA 2011»
14 years 9 months ago
Real-time control of individual agents for crowd simulation
This paper presents a novel approach for individual agent’s motion simulation in real-time virtual environments. In our model, we focus on addressing two problems: 1) the control...
Yunbo Rao, Leiting Chen, Qihe Liu, Weiyao Lin, Yan...
IWMM
2004
Springer
90views Hardware» more  IWMM 2004»
15 years 11 months ago
Automatic heap sizing: taking real memory into account
Heap size has a huge impact on the performance of garbage collected applications. A heap that barely meets the application’s needs causes excessive GC overhead, while a heap tha...
Ting Yang, Matthew Hertz, Emery D. Berger, Scott F...
HPCA
1998
IEEE
15 years 10 months ago
Exploiting Two-Case Delivery for Fast Protected Messaging
We propose and evaluate two complementary techniques to protect and virtualize a tightly-coupled network interface in a multicomputer. The techniques allow efficient, direct appli...
Kenneth Mackenzie, John Kubiatowicz, Matthew Frank...
DFG
2001
Springer
15 years 10 months ago
Interactive medical 3D-simulations by means of stereoscopy and standard hardware
: Using stereo-3D hardware in its different solutions is not new, but most available applications use these Hardware only for a better visualization of 3d-reconstructions. It is an...
Kay Melzer, Hans-Gerd Lipinski, Dietrich H. W. Gr&...
ADT
2011
14 years 9 months ago
Virtual networks: isolation, performance, and trends
Currently, there is a strong effort of the research community in rethinking the Internet architecture to cope with its current limitations and support new requirements. Many resea...
Natalia Castro Fernandes, Marcelo D. D. Moreira, I...