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» Qualitative physics in virtual environments
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CEC
2008
IEEE
15 years 8 months ago
Creature Academy: A system for virtual creature evolution
In this paper, we present Creature Academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature Academy can ...
Marcin L. Pilat, Christian Jacob
HAPTICS
2005
IEEE
15 years 11 months ago
Spanning Large Workspaces Using Small Haptic Devices
Exploring large virtual environments using a small haptic device with limited-workspace capabilities is a challenging task because the user very quickly reaches the borders of the...
François Conti, Oussama Khatib
CHI
2002
ACM
16 years 6 months ago
A flexible 3d sound system for interactive applications
We have developed a 3D sound system for headphones that allows real-time sound source and user displacement in a virtual acoustic environment. Because of a flexible design that us...
Lalya Gaye
PUC
2002
165views more  PUC 2002»
15 years 5 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
VR
1999
IEEE
169views Virtual Reality» more  VR 1999»
15 years 10 months ago
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
Robert W. Lindeman, John L. Sibert, James K. Hahn