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RT
1999
Springer
15 years 10 months ago
Real-Time Rendering of Real World Environments
: One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the wor...
David K. McAllister, Lars S. Nyland, Voicu Popescu...
EWCBR
2008
Springer
15 years 8 months ago
Situation Assessment for Plan Retrieval in Real-Time Strategy Games
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...
Kinshuk Mishra, Santiago Ontañón, As...
CVPR
2010
IEEE
16 years 2 months ago
Object Detection via Boundary Structure Segmentation
We address the problem of object detection and segmentation using holistic properties of object shape. Global shape representations are highly susceptible to clutter inevitably pr...
Alexander Toshev, Ben Taskar, Kostas Daniilidis
DSN
2011
IEEE
14 years 6 months ago
Approximate analysis of blocking queueing networks with temporal dependence
—In this paper we extend the class of MAP queueing networks to include blocking models, which are useful to describe the performance of service instances which have a limited con...
Vittoria de Nitto Persone, Giuliano Casale, Evgeni...
HOTI
2005
IEEE
15 years 12 months ago
High-Speed and Low-Power Network Search Engine Using Adaptive Block-Selection Scheme
A partitioned TCAM-based search engine is presented that increases packet forwarding rate multiple times over traditional TCAMs. The model works for IPv4 and IPv6 packet forwardin...
Mohammad J. Akhbarizadeh, Mehrdad Nourani, Rina Pa...